

In some cases, something as simple as postage stamps can be considered contraband. It is interesting to note that we are not just talking about items that are dangerous or illegal on the outside of jail. The following is a sample of items considered contraband in the Douglas County Jail, under each of the respective statutes. Examples Of Contraband At The Douglas County Jail This definition is important in order to support charges against people who bring or send prohibited items into the jail. This includes the back of a Littleton police car, a Denver juvenile detention center, a work-release facility in Douglas County or the Arapahoe County Jail. Detention Facility In Arapahoe County – A Lawyer’s Broad DefinitionĪ detention facility is defined as any place where an inmate is likely to be held. You can be accused and charged with Introducing Contraband for mailing something, passing an item during visits or throwing an item over the fence. It does not matter if the detention facility is in Denver, Arapahoe, or Douglas County, the statute covers all jurisdictions in Colorado. The remaining elements of these crimes are the same. Which charge is filed depends on what item the defendant is being accused of causing to enter the jail or prison. First-Degree Introduction of Contraband is a class 4 felony, and Second-Degree Introduction of Contraband is a class 6 felony. In Denver, this crime can be charged in two different ways. Introducing Contraband involves the passing of unlawful items to a person who is an inmate, or who is in the custody of a political subdivision of the State of Colorado. In transport prisons, the least recently placed item will instead go to any other desk, or back to the guard it was looted from.Introducing Contraband Introducing Contraband Lawyer In A Denver, Colorado, Jail Or Prison If said desk is full, the least recently placed item there is lost to make spaace for new contraband.

In TE2, all confiscated goes to the contraband desk, usually located behind a guard door in the control room. In TE1, confiscated contraband is lost forever. The Fake Shoe is an alternative if you are playing in the Duct Tapes Are Forever DLC prison. This strategy also works for contraband weapons in TE1, as long as they are in your designated weapon slot.Ĭontraband can be smuggled safely through metal detectors by keeping a Contraband Pouch or a Durable Contraband Pouch in the player's inventory. Contraband outfits, such as the Guard Outfit can be safely smuggled through metal detectors by wearing them while walking through them.In TE2, watch out for nearby dogs, as they can sniff out contraband you are carrying. Carry it on you while the guard searches your desk, as long as you only have a small amount.This compartment has six slots and can hide items from shakedowns and other players (in Multiplayer modes), but will not stop Guard Dogs from finding missing Keys or Keycards. (TE2 only) Place it in the hidden compartment of your desk.Items inside toilets will disappear if the game is reloaded, so refrain from hiding important contraband in there if possible, such as tools, items needed for escaping, and so on. Then re-collect it an hour or so after roll call. (TE1 only) Use toilets to hide it, even if it's someone else's toilet, simply by placing items in the toilets and leaving them there.Remember that dropping excessively large amounts of items causes older ones to disappear. Drop it on the floor in a guard-free place, such as a utility area, vent system, or tunnel.To hide contraband, you can do the following things: (In The Escapists 2, you don't go to solitary, but you still lose all your contraband.) As such, it is a bad idea to keep more than six contraband items in your desk. If you keep your contraband items in a desk and your name is called at a roll call for a cell shakedown, you must remove all contraband from your desk within the next hour, otherwise they will find it, confiscate it, and put you in solitary. Note that guards do not notice if you have contraband in your inventory or on your person (with the exception of the Guard Outfit, Infirmary Overalls, Medic Outfit or Civilian Outfit, which, if worn, will make your guard heat rise up quite quickly in sight of the guards). (30% on mobile.) Contraband detectors look like gates with a green light above them, the lights turn red if you walk through it with a contraband item. These items will trigger Scanners, causing your Guard Heat to immediately jump to 99%. They will be confiscated if a guard finds them on you when you are knocked out, or if they see a contraband item on the ground. Their name in game is red to help identify them. For a list of items marked as Contraband, see Category:Contraband.Ĭontraband items are items the Guards do not allow you to have.
